The Still Store module facilitates grabbing of a still, i.e. a single frame of video, and subsequently making this available as source and for saving to disk. It can also be used to "play" stills loaded as graphic files from storage devices. As this module can also hold transparent images, it is often used in combination with the Character Generator module and an Effects bus to create video overlays like lower thirds. One or more Still Store modules can be added by selecting Modules > Add > Still Store. Right click the module to open its popup menu. The following additional menu entries are available.


Grabs a still from the selected video source. Instead of using this command, you can also drag & drop a file on the module.


Opens a dialog to load a still (bmp, jpg, png) from disk. Note images with transparency (png with alpha) are not scaled to preserve quality.


Saves the current still to disk. If the Auto Save option is on the still will be saved without further interaction, if it is off a Save As dialog will open.

Option > Auto Save

When this flag is checked the usual Save file dialog after clicking the Save button will be suppressed and the file will be saved without further interaction. The file name and location is derived from the last manual save, where the name is extended with an underscore followed by a 3 digit serial number (e.g. lastname_001.jpg). Numbering will reset to 1 after each startup and existing files will be overwritten without warning. If any errors occur during saving (e.g. rights issues) they are suppressed and the file is not saved. If a still has not yet been saved manually, and as a result no file name is yet available, this menu item will be disabled and the flag ignored.

Option > DSK

By default the Still Store module acts as a source, which will typically be used in an FX bus. By checking this flag the module will act as a downstream keyer, directly keying over the program bus (mimicking the behaviour of the v4 Overlay module).